Awesome game! Or rather, awesome comic/story! It stays true to the Ghostbusters, and I can't wait for the 3rd chapter! Seriously, they could probably make a movie out of this! So again, nice job...
I still hope they'll make a third movie, though I'm sure it won't be the same without Ramis..
Anyway, thanks a lot!
So far I've made it about halfway through the game. All the equips and items you can collect plus forging and the random fetch quests add a whole new layer of depth to the game. And the way the fights play out, even the lowish level fights can be quite epic. The soundtrack is, again, superb.
I do just have some major gripes with the fighting though. I find it incredibly unfair to finish off some monsters, and then have a new wave charge in and immediately start attacking. A lot of times you have no idea if there will be more monsters and usually don't know what they would be. But in any case, even when you do know, then the best thing you can try to do is buff up and try to kill the last monster with 1 of your characters, leaving just 2 more attacks for you when the new wave begins.
Also, the same sort of thing applies to boss summons. I also feel it is unfair for them to attack immediately on the same turn they are summoned. It seems to me that it is almost completely pointless killing any other monsters besides the boss because it usually ends up bringing them ALL back rather quickly. And then because they even attack immediately after coming, that gives you even less time.
Quite hilarious, but not for those with hypersensitive political correctness.
Also, I would have loved to have socked Uncle Sam, Obama, or some congressmen before eagerly vaporizing a few office grunts.
If you told me I only had one chance...
I'd say it would be impossible to beat, and the nerd should have called the cops.
Like all old-school platformers, there's just too many places to make mistakes, and they're often fatal. In platformers, you "learn" from your mistakes my memorizing locations of pits, cannons, and monsters in the process of dying over and over again. We don't have this luxury in real life.
To all you whiners: I bet you couldn't beat the game if you had 3 lives or even 10. And if you could always continue, there would still be criticism of being too hard or just being a cheesy Mario knock-off -- which is exactly what the "game" would become if it was done that way. So you had might as well just take it for what it is.
Quite honestly, I think this game is groundbreaking and could provide inspiration for production-level console and computer games. It's extremely original, creepy, overall superb.
Now I'd love to say it's just perfect, but... I really think this could have used some more "color". I don't mean like red, green, blue, or anything like that because I can see what you're trying to do. But I mean, EVERYTHING is either completely black or completely white. IMO, some shades of gray would have done your game tremendous justice, maybe a tad of color too.
Also, the controls got quite frustrating when running or jumping on slopes created by lights. So lets say you're trying to get past a wall, and the light is just far enough away to make the wall low enough. You jump on top of the wall and try to jump to the next platform. But oops! The character stutters and doesn't jump, falling into they abyss and losing that level's progress. :(
Don't take this criticism too harshly, as it's practically nothing compared the game's good qualities. By the way, if you could somehow add a level editor, that would increase your game's awesomeness by 100 times.
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